At a Glance

Discipline

  • Languages

Instructional Level

  • College & CEGEP

Tasks in Workflow

Social Plane(s)

  • Individual
  • Group
  • Whole Class

Type of Tasks

  • Discussing
  • Solving problems
  • Reading
  • Taking a quiz & test

Technical Details

Useful Technologies

  • Smart Boards

Time

  • Multiple class periods (2-3 classes)

Instructional Purpose

  • Preparation & knowledge activation
  • Application & knowledge building

Overview

In this jeopardy-inspired activity, students work together in groups to answer questions related to poetic and literary elements. The group with the most ‘money’ at the end wins.

In the weeks leading up to this class, students learn and study literary and poetic elements that will be part of their fundamental ‘toolbox’ for the rest of the course.

At the beginning of the jeopardy class, students form their own groups at a table with a smart board. Group size depends on class size and number of smart boards available. Instructor brings up the jeopardy game rubric screen (with categories and dollar values) on their smart board at the front of the class and projects this screen to all smartboards. One group is chosen to start the game. This group picks a category and dollar value. At this point, all groups use their smartboard computer to try to answer the question. Answers are timed, and this depends on the difficulty of the question (e.g., 30 seconds for a definition, 2-3 minutes for –identify and interpret” or similar categories). Once time is up, the teacher stops projecting their home screen and students responses show up. The class together discusses right and wrong answers.

This process continues until either students have picked all the categories/dollar values or the class ends. The last round can be Final Jeopardy (‘all or nothing’) – the instructor chooses a category and students decide how much of their prize money they would like to wager before trying to answer the question.

Instructional Objectives

For students to consolidate the literary elements and devices they have been learning and to apply them to a variety of contexts.

Workflow & Materials

Workflow

Activity Workflow

View on CourseFlow

Contributor's Notes

Benefits
Challenges
Tips
Benefits

Students have an opportunity to apply their knowledge of literary elements in a collaborative and engaging atmosphere. They enjoy the competitive aspect of working as a group toward a common goal (winning). As there is at times no one right answer, students also have the space to give their own interpretation of the texts. Sharing answers with the class allows for meaningful discussions that add depth to the material being covered.

Challenges

Sometimes a few motivated students end up doing the bulk of the work. That said, there is usually enough pressure and engagement that all members of the group try to contribute to give an answer as quickly as possible.

If using smart board, it is crucial that the room’s technology is functioning properly.

Tips

Projecting the teachers home screen to student screens while groups are answering questions so that groups cannot see each others answers.
If a group answers incorrectly, this can be an opportunity to discuss what is wrong and why. Add 10$ bonus to whichever group can point out the problem and how to correct it.

  • If time allows, it can be useful to play a short practice round in a class leading up to the activity.
  • To add incentive, award bonus points to the winning group (e.g., bonus marks on a quiz or assignment).
  • With modifications, this can also be played in a low-tech classroom.

Applied Strategies

Feedback

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