The Project

Consistent with the active-learning pedagogies, game-based instructional approaches are powerful learning tools that significantly increase enjoyment, motivation, and deeper learning (Crocco, Offenholley, & Hernandez, 2016; Sardone &  Devlin-Scherer, 2016). As such, this project aimed to design, implement, and assess the benefits of board games for our teacher education course: EDES-350: Classroom Practices, at McGill University.

Methods, Findings & Lessons Learned

Student participants

  • Kirk Elsmore
  • Alyssa Jung
  • Amanda Chamoun
  • Nastasia Schreiner
  • Eric Mayhew