Safety Prevention in Each Developmental Stage

By Reichell Torres , Champlain Regional College

Safety Prevention in Each Developmental Stage

At a Glance

Discipline

  • STEM
  • Health science

Instructional Level

  • College & CEGEP

Course

  • Safety 180-N43 (Nursing)

Tasks in Workflow

Social Plane(s)

  • Group
  • Whole Class

Type of Tasks

  • Gaming & role-playing

Technical Details

Useful Technologies

  • PowerPoint

Class size

  • Very small (< 20)
  • Small (20-49)

Time

  • Single class period (< 90 mins)

Inclusivity & Accessibility

  • Diversity of engagement

Instructional Purpose

  • Application & knowledge building

Overview

The aim of this activity is to have students review key concepts related to safety prevention in children and adolescents in a fun and interactive way. This will allow students to review the material and identify any gaps in their learning.

In teams, students will roll a dice and identify a potential injury and safety prevention that starts with the letter rolled. The instructor will choose the age group for the safety prevention (infant, toddle, school age or adolescent). Teams will be awarded points for correct answers.

This activity takes place in-class after the students have already learned about safety prevention. The strategy used is Game-based Instructions & Gamification which allows the students to learn in a fun and engaging environment.

Instructional Objectives

Students will be able to:

  • Give an example of an injury for a specific age classification (infant, toddler, pre-schooler, school-age, adolescence) defined by the teacher
  • Explain the cause of an injuries for a specific age classification (infant, toddler, pre-schooler, school-age, adolescence) defined by the teacher
  • Describe the risk of injury for a specific age classification (infant, toddler, pre-schooler, school-age, adolescence) defined by the teacher”

Workflow & Materials

Workflow

Activity Workflow

View on CourseFlow

Contributor's Notes

Benefits
Challenges
Tips
Benefits
  • A game is fun, interactive and engaging.
  • Knowledge is retained better since students come up with their own stories pulled from their experience and knowledge from class.
Challenges
  • Noise level: Could get noisy, so it is important to establish expectations at the beginning of class.
Tips
  • Time management, use a timer to countdown the total remaining game time.
  • Tie-breaker: Either have multiple winning teams or each team designates one representative. The teacher selects a category and letter that was not included and asks for safety issue. The first student to provide an answer wins for their team. Multiple rounds can continue if the students cannot get the correct answer.
  • Use this activity as an end of term review or as a unit test review.
  • Pre-determining teams or playing multiple rounds and changing the teams every round to balance out the number of stronger students.
  • Team spacing: space teams out within the room.
    Reserve questions: keep a bank of additional questions in case the groups go through the initial questions quickly.
  • If the game is too easy, shorten the time to answer.”

Applied Strategies