Transformational play as a curricular scaffold: Using videogames to support Science education.
Author: Barab, S. A., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S. J. and Warren, S. | Source: Journal of Science Education and Technology. | Year: 2009
Fighting baddies and collecting bananas: Teachers’ perceptions of game-based learning.
Author: Gerber, H. R. and Price, D. P. | Source: Educational Media International | Year: 2013
The gamification of learning and instruction fieldbook: Ideas into practice paperback.
Author: Kapp K.M. | Source: John Wiley & Sons | Year: 2013
The gamification of learning and instruction: Game-based methods and strategies for training and education.
Author: Kapp, K. M. | Source: John Wiley & Sons | Year: 2012
The directed case method.
Author: Cliff, W. H. and Curtin, L. N. | Source: Journal of College Science Teaching | Year: 2000
Start with a story: The case study method of teaching college science.
Author: Herreid, C. F. | Source: NSTA press | Year: 2007
Can case studies be used to teach critical thinking?
Author: Herreid, C. F. | Source: Journal of College Science Teaching | Year: 2004
Making learning visible: The role of concept mapping in higher education.
Author: Hay, D., Kinchin, I. and Lygo‐Baker, S. | Source: Studies in Higher Education | Year: 2008
An introduction to concept mapping.
Author: Trochim, W. M. | Source: Eval Prog Planning | Year: 1989
ReCALL special issue: Digital games for language learning: challenges and opportunities.
Author: Cornillie, F., Thorne, S. L. and Desmet, P. | Source: ReCALL: The Journal of EUROCALL | Year: 2012